London-based startup Moth has opened up the game on real quantum processors. When regular users can play it 

6/1/2026, 08:26 AMЕвгения Слив

A British team from Moth has rolled out Quantum Backrooms into closed testing – the first-ever game product running on physically existing quantum machines. It draws on the famous online legend of endless mazes of abandoned offices and utility rooms. For now, access is limited to a narrow group of participants, with a public launch slated for the close of 2026.

The key breakthrough lies in abandoning classical pseudo-random generators: level architecture is born directly inside a quantum processor. Each qubit is assigned its own map segment, quantum entanglement shapes corridors and transitions between zones, and the visual environment shifts in real time in response to fluctuations in the system's state. The hardware backbone is supplied by IBM and IQM installations, while the software is engineered to move seamlessly across different quantum architectures.

The startup explicitly compares this rollout to the first public experiments in generative AI – DALL-E and Magenta – when lab-grade technology suddenly became available to ordinary users. Alongside the game, Moth is building a low-code/no-code toolkit for assembling quantum applications without deep theoretical training, aiming to surround the technology with a consumer ecosystem long before the industry delivers fully fault-tolerant hardware.

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