
An enthusiast under the nickname EcstaticDentist developed a first-person zombie shooter in about five hours using the local AI model Qwen3.8-27B on a gaming PC with an RTX 3090 graphics card. The model required about 32 GB of RAM to operate, and the finished project occupies only 190 MB. Although the created project is far from the visual level of major releases, the experiment demonstrated the accessibility of game development technologies.
The model was launched in a quantized version, which significantly reduced memory requirements but also affected the quality of code generation. Unlike the non-quantized version, which would require up to 60 GB of system memory, the chosen approach became a compromise between performance and quality. Quantization of the model involves reducing the precision of weights for memory savings, which, as seen, lowered the quality of graphics, while the result was sufficient for creating a working prototype.
The author used two configured agent bindings, allowing for gradual bug fixes, such as issues with player collisions and scene lighting. The experiment shows that the entry threshold for beginners in game development continues to decrease, opening new opportunities for those who want to try their hand in this field. This experience may also inspire others, demonstrating that despite hardware limitations, interactive projects can be created using accessible technologies.





